I find it easier to work with a smaller image when doing the early painting simply because it is less work. In preparation for the next step, I resize the image so it's about 1000 pixels in the largest dimension. It is not uncommon for me to have approximately 100 different saved versions of each painting. I also save a new image after working about 30 minutes without saving. From this point forward, I use Iterative Save right before and after I make any significant changes to the painting. Every time I save, a new file is created with a number attached. The Iterative Save feature tracks the changes that I make to a file by saving multiple versions of the file. When the drawing is satisfactory, I save the image by using Iterative Save ( File > Iterative Save or Ctrl + Alt + S ( Win) Cmd + Opt + S ( Mac)). To use the sketch in Painter, I scanned the drawing at 200 dpi, saved it as a PNG file, and then opened it in Corel Painter 12. I created my initial sketches using colored pencils on a piece of paper. Sometimes the title of a painting just happens that way. Similar to a real s'more, the poor knight character is like a warm marshmallow sandwiched between layers of crispy armor. The title came to me only while painting the image. Hence, the final idea for the painting was born.Īt the start of the sketch, I didn't have a title. Instead of dragons feeding worms to their young, it seemed more likely they would use defeated knights. I did, however, switch from birds to dragons. While it doesn't convey the original idea exactly, I felt that, thematically, it was close enough, so I decided to go with it. Unlike many of my digital paintings, the idea for this painting was roughly based around the concept of, "the wisdom of the elders being passed down to the youth." I started by sketching different variants of the original idea and then eventually worked my way towards birds feeding their young. Painting "S'mores" using Corel Painter 12 Where the idea came from
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